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| Microsoft X Box
Information Page |
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The Xbox is a
sixth generation
video game console produced by
Microsoft Corporation. It was Microsoft's first foray
into the gaming console market, and competed directly with
Sony's
PlayStation 2, and the
Nintendo
GameCube. It was first released on
November 15,
2001 in
North America;
February 22,
2002 in
Japan; and on
March 14,
2002 in
Europe. The
Australian launch came on
April 26 of the same year. It is the predecessor to
Microsoft's
Xbox 360 console. The Xbox was Microsoft's first
product that ventured into the console arena, after having
collaborated with
Sega in porting
Windows CE to the
Dreamcast console. Notable
launch titles for the console included
Halo: Combat Evolved,
Amped: Freestyle Snowboarding,
Dead or Alive 3,
Project Gotham Racing, and
Oddworld: Munch's Oddysee.
History
Development
The Xbox was initially developed within Microsoft by a
small team which included game developer
Seamus Blackley. Microsoft repeatedly delayed the
console, which finally emerged at the end of 1999
following interviews of
Bill Gates. Gates said that a gaming/multimedia device
was essential for multimedia convergence in the new times
of
digital entertainment. On
March 10,
2000 the "X-box Project" was officially confirmed by
Microsoft with a
press release.
According to the book
Smartbomb, by Heather Chaplin and Aaron Ruby, the
remarkable success of the upstart
Sony
PlayStation worried Microsoft in late 1990s. The
growing video game market seemed to threaten the
PC market which Microsoft had dominated and relied
upon for most of its revenues. Additionally, a venture
into the gaming console market would also diversify
Microsoft's product line, which up to that time had been
heavily concentrated into software.
According to Dean Takahashi's book, Opening the Xbox,
the Xbox was originally going to be called "DirectX-box",
to show the extensive use of
DirectX within the console's technology.[2]
"Xbox" was the final name decided by marketing, but the
console still retains some hints towards DirectX, most
notably the "X"-shaped logo, which DirectX is famous for,
along with the "X" shape on the top of the system.
As time progressed, Microsoft's
J Allard was responsible for the hardware and system
software development.
Ed Fries was responsible for all game development on
the platform.
Mitch Koch was responsible for sales and marketing and
all three reported to
Robbie Bach. This team was also primarily responsible
for Microsoft's follow-up product, the
Xbox 360.
The system has been discontinued as of
November 13,
2006.[citation
needed]
Price history
Europe (prices
include tax)
 |
499 (Launch Price (Finland)
(March
14,
2002) |
 | 479 (Launch Price (Ireland)
(March
14,
2002), |
 | 299 (Launch Price (Rest of
Europe) and Ireland
April 2,
2002) |
 | 249 (August
30,
2002) |
 | 199 (April
10,
2003) |
 | 149 (August
27,
2004) |
 | 99 (Ireland;
Christmas 2005 promotional price) |
 | 99 (Spain,
January 2006 promotional price) |
 | 99 (Italy,
2006) |
 | 79 (The
Netherlands, March 2006) |
United Kingdom
 |
£299.99 (March
14,
2002, Launch Price) |
 | £199.99 (2003) |
 | £139.99 (August
27,
2004) |
 | £129.99 (2005) |
 | £104.99 (Christmas 2005) |
 | £99.99 (2006) |
 | £49.99 (Christmas 2006) |
 | £39.99 (January 2007) |
|
North America
Oceania
-
- (Quickly dropped to AU$399 after 6 weeks to
compete with launch of Nintendo GameCube)
 | AU$239 (2004) |
 | AU$209 (2005) |
 | AU$188 (2006 Q2) |
 | AU$100 (2007) |
 |
NZ$499 (October
3,
2002, Launch Price) |
 | NZ$399 (2003) |
 | NZ$349 (2004) |
 | NZ$299 (2004 Q2) |
 | NZ$249 (2004 Q4) (2005) |
Japan
|
Of note is the high European launch price. As with many
games consoles (for example, the contemporary PlayStation
2), the Xbox was launched with a price in GBP equal to its
US price in USD (in this case, $/£299), and this price
then converted using the GBP-Euro exchange rate for the
rest of Europe. Ignoring the GBP-USD exchange rate in this
way creates a near 100% mark-up for Europe.
With a price-dropped PlayStation 2 and a comparatively
inexpensive GameCube as competition, many users were
naturally reluctant to invest in the console. Microsoft
countered with a £100 price drop (and its equivalent in
the rest of Europe) on
April 26,
2002, just a month and 12 days after its initial
launch in the UK. To avoid frustrating early adopters,
they offered any two current games and an extra controller
for free to any purchaser who could provide a sales
receipt showing the original higher price.
By
September 15,
2005, Microsoft reported a four billion dollar loss in
selling the Xbox gaming system.[3]
Xbox 360
nVidia ceased production of the Xbox's GPU in August
2005, which marked the end of Xbox production and the
quick release of the
Xbox 360 on
November 22,
2005.
When equipped with a removable hard drive add-on, the
Xbox 360 supports
a limited number of the Xbox's game library through
emulation. Emulation adds support for anti-aliasing as
well as upscaling of the still standard definition image.
These emulators are periodically updated to add
compatibility for older games and are available for free
through Xbox Live or as a file download to be burned to a
CD/DVD from the Xbox web site. As the architectures are
entirely different between Xbox and Xbox 360, software
emulation is the only viable option for compatibility
without including processors from the original Xbox.
Hardware and accessories
Hardware
Xbox drives
Xbox was the first console to incorporate a
hard disk drive, used primarily for storing game saves
compressed in
ZIP archives and content downloaded from Xbox Live.
This eliminated the need for separate
memory cards (although some older consoles, such as
the
TurboCD,
Sega CD and
Sega Saturn had featured built-in battery backup
memory prior to this). Most of the games also use the hard
drive as a disk cache, for faster game loading times. Some
games support "custom soundtracks", another unusual
feature allowed by the hard drive. An Xbox owner can rip
music from
standard audio CDs to the hard drive and play their
custom soundtrack, in addition to the original soundtrack
of Xbox games that support the feature.
Although the Xbox is based on commodity PC hardware and
runs a stripped-down version of the
Windows 2000
kernel using
APIs based largely on
DirectX 8.1, it incorporates changes optimized for
gaming and multimedia uses as well as restrictions
designed to prevent uses not approved by Microsoft. The
Xbox does not use
Windows CE due to Microsoft internal politics at the
time, as well as limited support in Windows CE for
DirectX.[citation
needed]
The Xbox itself is much, much larger and heavier than
its contemporaries. This is largely due to a bulky
tray-loading
DVD-ROM drive and the standard-size 3.5 inch hard
drive. Because of this, the Xbox has found itself a target
of mild derision, as gamers poke fun at it for things like
a warning in the Xbox manual that a falling Xbox "could
cause serious injury" to a small child or pet. However,
the Xbox has also pioneered safety features, such as
breakaway cables for the controllers to prevent the
console from being yanked from the shelf.
The original game controller design, which was
particularly large, was similarly often criticized since
it was ill-suited to those with small hands and caused
cramping in the hands of some users. In response to these
criticisms, a smaller controller was introduced for the
Japanese Xbox launch. This Japanese controller (which was
briefly imported by even mainstream video game store
chains, such as
GameStop) was subsequently released in other markets
as the "Xbox Controller S", and currently all Xbox
consoles come with a "Controller
S", while the original controller (known as Controller
"0", "The Duke", or "The Hamburger") was quietly
discontinued.
Several internal hardware revisions have been made in
an ongoing battle to discourage
modding (hackers continually updated
modchip designs in attempt to defeat them), to cut
manufacturing costs, and to provide a more reliable
DVD-ROM drive (some of the early units' drives gave Disc
Reading Errors due to the unreliable Thomson DVD-ROM
drives used). Later generation of Xbox units that used the
Thomson TGM-600 DVD-ROM drives and the Philips VAD6011
DVD-ROM drives were still vulnerable to failure that
rendered the consoles either unable to read newer discs or
caused them to halt the console with an error code usually
indicating a PIO/DMA identification failure, respectively.
These units would not be covered under the extended
warranty.
In
2002, Microsoft and
nVidia entered arbitration over a dispute on the
pricing of nVidia's chips for the Xbox.[4]
nVidia's filing with the
SEC indicated that Microsoft was seeking a US$13
million discount on shipments for nVidia's fiscal year
2002. Additionally, Microsoft alleged violations of the
agreement the two companies entered, sought reduced
chipset pricing, and sought to ensure that nVidia fulfil
Microsoft's chipset orders without limits on quantity. The
matter was settled on
February 6,
2003, and no terms of the settlement were released.[5]
Technical specifications
 |
CPU: 32-bit 733
MHz Coppermine-based
Mobile Celeron in
Micro-PGA2 package. 180
nm process.
|
 |
Shared memory subsystem
|
 |
Graphics processing unit (GPU) and system
chipset: 233 MHz "NV2A"
ASIC. Co-developed by Microsoft and
nVidia.
 | 4
pixel pipelines with 2
texture units each |
 | 932
megapixels/second (233 MHz x 4 pipelines), 1,864
megatexels/second (932 MP x 2 texture units)
(peak)
 | 115 million
vertices/second, 125 million
particles/second (peak) |
 | Peak triangle performance: 29,125,000 32-pixel
triangles/sec raw or w. 2 textures and lit.[citation
needed]
|
|
 | 4 textures per pass,
texture compression,
full scene anti-aliasing (NV
Quincunx,
supersampling,
multisampling) |
 |
Bilinear,
trilinear, and
anisotropic
texture filtering |
 | Similar to the
GeForce 3 and
GeForce 4 PC GPUs. |
|
 | Storage media
|
 | Audio processor: nVidia "MCPX" (a.k.a.
SoundStorm "NVAPU")
|
 | Integrated 10/100BASE-TX
wired
ethernet |
 | DVD movie playback |
 | A/V outputs:
composite video,
S-Video,
component video,
SCART, Optical Digital
TOSLINK, and
stereo RCA analog audio |
 | Resolutions:
480i,
576i,
480p,
720p and
1080i |
 | Controller ports: 4 proprietary
USB ports |
 | Weight: 3.86
kg (8.5
lb) |
 | Dimensions: 320 Χ 100 Χ 260
mm (12.5 Χ 4 Χ 10.5
in) |
Official accessories
Audio/video connectors
 | Standard AV cable: Provides
composite video and
monaural or
stereo audio to TVs equipped with
RCA inputs. Comes with the system. European systems
come with a RCA jack to
SCART converter block in addition to the cable. |
 | RF Adapter: Provides a combined audio and video
signal on an
RF connector. |
 | Advanced AV Pack: Provides
S-Video and
TOSLINK audio in addition to the RCA composite video
and stereo audio of the Standard AV Cable. |
 | High Definition AV Pack: Intended for HDTVs, it
provides a
YPrPb
component video signal over three RCA connectors.
Also provides analog RCA and digital TOSLINK audio
outputs. |
 | Advanced SCART cable: The European equivalent to the
Advanced AV Pack, providing a full RGB video SCART
connection in place of
S-Video, RCA composite and stereo audio connections
(composite video and stereo are still provided by the
cable, through the SCART connector, in addition to the
RGB signal), while retaining the TOSLINK audio
connector. As Europe had no
HDTV standard when the Xbox was release, no High
Definition cable was provided in those markets. |
Numerous unofficial third-party cables and breakout
boxes exist that provide combinations of outputs not found
in these official video packages; however, with the
exception of a few component-to-VGA converters and
custom-built VGA boxes, the four official video packages
represent all of the Xbox's possible outputs. This output
selectivity is made possible by the Xbox's SCART-like AVIP
port.
Networking
 | Ethernet (Xbox Live) cable: A
Cat 5 cable for connecting the Xbox to a broadband
modem or router. |
 | Xbox Wireless Adapter: a wireless bridge which
converts data running through an Ethernet cable to a
wireless (802.11b
or 802.11g) signal to connect to a wireless LAN.
While the official Wireless Adapter guarantees
compatibility with the Xbox, almost any wireless bridge
can be used. |
 | Xbox Live Starter Kit: A subscription and
installation pack for the
Xbox Live service, as well as a headset (with
monaural earpiece and microphone) that connects to a
control box that plugs into the top expansion slot of a
controller. The headset can in fact be replaced with
most standard earpiece-and-microphone headsets; headset
specialist
Plantronics produces various officially-licensed
headsets, including a special-edition headset for
Halo 2. |
 |
System Link cable: A
Cat 5
Ethernet crossover cable for connecting together two
consoles or a Cat 5 straight through cable used in
conjunction with an Ethernet hub for connecting up to
four consoles, for up to 16 total players. This
functionality is similar to
Sega's
DirectLink for
Sega Saturn. |
Multimedia
 | Xbox Windows Media Center Extender: A software kit
released by Microsoft which allows Xbox to act as a
Windows Media Center Extender to stream content from
a
Windows XP Media Center Edition computer. It can
also be used for DVD playback. |
 | DVD Playback Kit: Required in order to play DVD
movies, the kit includes an
infrared
remote control and receiver. DVD playback was not
included as a standard feature of the Xbox due to
licensing issues with the
DVD format that would have added extra cost to the
console's base price. By selling a DVD remote
separately, Microsoft was able to bundle the cost of the
DVD licensing fee with it. Although there is nothing to
prevent the Xbox from acting as a
progressive scan DVD player, Microsoft chose not to
enable this feature in the Xbox DVD kit in order to
avoid royalty payments to the
patent-holder of progressive scan DVD playback. The
DVD Playback kit only plays DVDs from the local region.
The DVD Playback kit will also allow the Xbox to play
VCD movies. By default, the Xbox can only play Xbox
games and audio CDs. |
 |
Xbox Music Mixer: A utility software bundled with a
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