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Wii Info Page
Wii
Manufacturer Nintendo
Type Video game console
Generation Seventh generation era
First available November 19, 2006 (details)
System storage 512 MiB Internal flash memory
Secure Digital card
Nintendo GameCube Memory Card
Controller input Wii Remote, Nintendo GameCube Controller
Connectivity Wi-Fi
Bluetooth
USB 2.0 x2
LAN Adapter (via USB)
Online service Nintendo Wi-Fi Connection
WiiConnect24
Virtual Console
Wii Menu
 
Units sold 13.17 million (details)
Top-selling game Wii Sports (pack-in, except in Japan)
Wii Play[2]
 
Backward
compatibility
Nintendo GameCube
Predecessor Nintendo GameCube

The Wii (pronounced as the pronoun we, IPA: /wiː/) is the fifth home video game console released by Nintendo. The console is the direct successor to the Nintendo GameCube. Nintendo states that its console targets a broader demographic than that of Microsoft's Xbox 360 and Sony's PlayStation 3,[3] but it competes with both as part of the seventh generation of gaming systems.

A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and can detect acceleration in three dimensions. Another is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode.[4]

Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled the system at the 2005 E3. Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show.[5] At E3 2006, the console won the first of several awards.[6] By December 8, 2006, it completed its launch in four key markets. During the week of September 12, 2007, the Financial Times declared that the Wii is the current sales leader of its generation.[7]

Contents

[hide]

bullet 1 History
bullet 1.1 Name
bullet 1.2 Launch
bullet 1.3 System sales
bullet 1.4 Demographic
bullet 2 Hardware
bullet 2.1 Wii Remote
bullet 2.2 Technical specifications
bullet 2.3 Technical issues
bullet 2.4 Legal issues
bullet 3 Features
bullet 3.1 Wii Menu
bullet 3.2 Backward compatibility
bullet 3.3 Nintendo DS connectivity
bullet 3.4 Online connectivity
bullet 3.5 Parental controls
bullet 4 Software library
bullet 5 Reception
bullet 6 References
bullet 7 External links

 

History

 

History

The console was conceived in 2001, as the Nintendo GameCube was first seeing release. According to an interview with Nintendo's game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."[8]

Two years later, engineers and designers were brought together to further develop the concept. By 2005, the controller interface had taken form, but a public showing at that year's E3 was withdrawn. Miyamoto stated that, "We had some troubleshooting to do. So, we decided not to reveal the controller and instead we displayed just the console."[8] Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.[5]

The Nintendo DS is stated to have influenced the Wii design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that, "If the DS had flopped, we might have taken the Wii back to the drawing board."[8]

 

Name

The console was known by the code name of "Revolution" until April 27, 2006, immediately prior to E3.[9] According to the Nintendo Style Guide, the name "is simply Wii, not Nintendo Wii." This means it is the first home console Nintendo has marketed outside of Japan without the company name featured in its trademark. While "Wiis" is a commonly used pluralization of the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles."[10] Nintendo spells "Wii" with two lower-case "i" characters meant to resemble two people standing side by side, representing players gathering together, as well as to represent the console's controllers.[11] The company has given many reasons for this choice of name since the announcement; however, the most well known is:

Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.[11]

Despite Nintendo's justification for the name, some game developers and members of the press initially reacted negatively towards the change. They preferred "Revolution" over "Wii"[12] and expressed fear "that the name would convey a continued sense of 'kidiness'[sic] to the console."[13] The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet.[14] Nintendo of America's president Reggie Fils-Aime acknowledged the initial reaction and further explained the change:

Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created.[15]

Nintendo defended its choice of "Wii" over "Revolution" and responded to critics of the name by stating: "live with it, sleep with it, eat with it, move along with it."[16]

 

Launch

On September 14, 2006, Nintendo announced release information for Japan, North and South America, Australasia (Oceania), Asia and Europe, including dates, prices and projected unit distribution numbers. At an earlier policy briefing, Nintendo revealed plans to release 6 million console units and 17 million software units during the fiscal year ending March 31, 2007.[17] This included the 4 million or more console units they expected to ship by the end of the 2006 calendar year.[18] It was announced that the majority of the 2006 shipments would be allotted to the Americas,[19] and that 33 titles would be available in the 2006 launch window.[20] As reported, the United Kingdom suffered a large shortage of console units as many high-street and online stores were unable to fulfill all preorders when it was released on December 8, 2006.[21] As of March 2007, some UK stores still had a shortage of consoles,[22] and as of June 2007, demand still outpaced supply in the United States.[23]

Nintendo announced that they would release their console in South Korea by the end of 2007.[24]

 

System sales

Region Units sold First available
Americas 5.46 million as of September 30, 2007[25] November 19, 2006
Japan 3.67 million as of September 30, 2007[25] December 2, 2006
Other regions 4.04 million as of September 30, 2007[25] December 8, 2006
Total 13.17 million  

Since its launch, the monthly sales numbers of the console have been higher than its competitors across the globe. According to the NPD Group, the Wii has sold more units in North America than the Xbox 360 and PlayStation 3 combined in the first half of 2007.[26] This lead is even larger in the Japanese market, where it currently leads not only in total sales, but usually outsells both consoles by 3:1 to 6:1 every week.[27] In Australia, the Wii exceeded the Xbox 360 to become the fastest selling games console in Australian history.[28] On September 12, 2007, it was reported by the Financial Times that the Wii had surpassed the Xbox 360, which was released one year previously, and had become the market leader in worldwide home console sales for the current generation. This is the first time a Nintendo console has led its generation in sales since the Super Nintendo Entertainment System.[7]

While Microsoft and Sony had experienced losses producing their consoles in the hopes of making a long-term profit on software sales, Nintendo claims to have optimized production costs to obtain a significant profit margin with each Wii unit sold.[29] According to the Financial Times, this direct profit per Wii sold may vary from $13 in Japan to $49 in the United States and $79 in Europe.[30]

 

Demographic

Nintendo hopes to target a wider demographic with its console than that of others in the seventh generation.[3] At a press conference for the upcoming Nintendo DS game Dragon Quest IX, Satoru Iwata iterated "We're not thinking about fighting Sony, but about how many people we can get to play games. The thing we're thinking about most is not portable systems, consoles, and so-forth, but that we want to get new people playing games."[31]

This is reflected in Nintendo's series of television advertisements in North America, directed by Academy Award winner Stephen Gaghan, as well as Internet ads. The ad slogans are "Wii would like to play" and "Experience a new way to play." These ads ran starting November 15, 2006 and had a total budget of over US$200 million throughout the year.[32] The productions are Nintendo's first broad-based advertising strategy and include a two-minute video clip showing a varied assortment of people enjoying the Wii system, such as urban apartment-dwellers, country ranchers, grandparents and parents with their children. The music in the ads is from the song "Kodo (Inside the Sun Remix)" by the Yoshida Brothers.[33] The marketing campaign has proved to be successful: pensioners as old as 103 have been reported to be playing the Wii in the United Kingdom.[34]

 

Hardware

The Wii (top) compared in size to the GCN, N64, North American SNES and NES

The Wii console is Nintendo's smallest home unit to date; it measures 44 mm (1.73 in) wide, 157 mm (6.18 in) tall and 215.4 mm (8.48 in) deep in its vertical orientation, the near-equivalent of three DVD cases stacked together. The included stand measures 55.4 mm (2.18 in) wide, 44 mm (1.73 in) tall and 225.6 mm (8.88 in) deep, The system weighs 1.2 kg (2.7 lb),[35] which makes it the lightest of the three major seventh generation consoles. The console can be placed either horizontally or vertically. The prefix for the numbering scheme of the system and its parts and accessories is "RVL-" after its project code name of "Revolution".[36] The console also features a recurring theme or design: both the console itself, as well as the power supply and all the sockets have one of their corners chipped off in a triangular fashion.

The front of the console features an illuminated slot-loading optical media drive that accepts both 12 cm Wii Optical Discs and Nintendo GameCube Game Discs. The blue light in the disc slot illuminates briefly when the console is turned on and pulsates when new data is received through WiiConnect24. After firmware update 3.0, the disc slot light activates whenever a Wii disc is inserted or ejected. When there is no WiiConnect24 information, the light is off. The disc slot light remains off during game play or when using other features. Two USB ports are located at its rear. An SD card slot hides behind the cover on the front of the console. The SD card can be used for uploading photos as well as backing up saved game data and downloaded Virtual Console games. To use the SD slot for transferring game saves, an update must be installed. An installation can be initiated from the Wii options menu through an Internet connection, or by inserting a game disc containing the updated firmware. As a presently uncircumvented system of digital rights management, Virtual Console data cannot be restored to any system except the unit of origin.[37] The SD card can also be used to create customized in-game music from stored MP3 files, as shown in Excite Truck, as well as music for the slideshow feature of the Photo Channel.

Nintendo has shown the console and the Wii Remote in white, black, silver, lime green and red,[38][39] but it is currently available only in white. Shigeru Miyamoto stated that other colors would be available after the easing of supply limitations.[40]

The Wii launch package includes the console, a stand to allow the console to be placed vertically, a circular clear stabilizer for the main stand, one Wii Remote, one Nunchuk attachment, one Sensor Bar, a removable stand for the bar, one external main power adapter, two AA batteries, one composite AV cable with RCA connectors (component video and other types of cables are available separately), operation documentation and (in all regions excluding Japan) a copy of Wii Sports.

A Nintendo spokesperson has announced that the company plans to release a version of the console with DVD-Video playback capabilities in 2007.[41] Even though software will be used to enable DVD-Video functionality, it "requires more than a firmware upgrade" and cannot therefore be implemented through the WiiConnect24 network.[41]

 

Wii Remote

From left to right: Nintendo DS Lite, Nunchuk, Wii Remote and strap

The Wii Remote is a controller that uses a combination of accelerometers and infrared detection (from an array of LEDs inside the Sensor Bar) to sense its position in 3D space. This design allows users to control the game using physical gestures as well as traditional button presses. The controller connects to the console using Bluetooth and features rumble as well as an internal speaker. The Wii Remote can connect to other devices through a proprietary port at the base of the controller. The device bundled with the Wii retail package is the Nunchuk unit, which features an accelerometer and a traditional analog stick with two trigger buttons. In addition, an attachable wrist strap can be used to prevent the player from unintentionally dropping or throwing the Wii Remote. In response to incidences of strap failures, Nintendo is offering a free, stronger replacement for all straps.[42]

 

Technical specifications

Nintendo has released few technical details regarding the Wii system, but some key facts have leaked from the press. Though none of these reports has been officially confirmed, they generally point to the console as being an extension or advancement of the Nintendo GameCube architecture. More specifically, the reported analyses state that the Wii is roughly 1.5 to 2 times as powerful as its predecessor.[1][43]

Processors:
bullet CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly clocked at 729 MHz[44]
bullet GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process,[45] reportedly clocked at 243 MHz[44]

Memory:

bullet88 MiB main memory (24 MiB "internal" 1T-SRAM integrated into graphics package, 64 MiB "external" GDDR3 SDRAM)[46]
bullet3 MiB embedded GPU texture memory and framebuffer.

Ports and peripheral capabilities:

bulletUp to four Wii Remote controllers (connected wirelessly via Bluetooth)
bulletNintendo GameCube controller ports (4) (one can be used in conjunction with four Wii Remote units for five-player multiplayer capability)
bullet Nintendo GameCube Memory Card slots (2)
bullet SD memory card slot
bullet USB 2.0 ports (2)
bulletSensor Bar port
bulletAccessory port on bottom of Wii Remote
bulletOptional USB keyboard input in message board, Wii Shop Channel, and the Internet Channel (as of 3.0 and 3.1 firmware update)[47]
bullet Mitsumi DWM-W004 WiFi 802.11b/g wireless module[48]
bulletCompatible with optional USB 2.0 to Ethernet LAN adaptor
bulletMulti-output port for component, composite or S-Video

Built-in content ratings systems:

bullet BBFC, CERO, ESRB, OFLC, OFLC (NZ), PEGI, USK
Storage:
bullet512 MiB built-in NAND flash memory
bulletExpanded storage via SD card memory (up to 2 GB)
bulletNintendo GameCube Memory Card (required for GameCube game saves)
IBM's Wii "Broadway" CPU

IBM's Wii "Broadway" CPU

ATI's Wii "Hollywood" GPU

ATI's Wii "Hollywood" GPU

bulletSlot-loading disc drive compatible with 8 cm Nintendo GameCube Game Disc and 12 cm Wii Optical Disc
bullet Mask ROM by Macronix[49]

Video:

bullet 480p (PAL/NTSC), 480i (NTSC) or 576i (PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen[50]
bullet AV multi-output port for component, composite or S-video.[51]

Audio:

bulletMain: Stereo – Dolby Pro Logic II-capable[52]
bulletController: Built-in speaker

†None of the clock rates have been confirmed by Nintendo, IBM or ATI.

 

Technical issues

The first firmware update via WiiConnect24 caused a very small portion of units to become completely unusable. This forced users to either send their units to Nintendo for repairs (if they wished to retain their saved data) or exchange it for a free replacement.[53]

 

Legal issues

Interlink Electronics filed a patent-infringement lawsuit against Nintendo over the pointing functionalities of the Wii Remote, claiming, "loss of reasonable royalties, reduced sales and/or lost profits as a result of the infringing activities" of Nintendo.[54] Anascape Ltd, a Texas-based firm, also filed a lawsuit against Nintendo for patent infringements.[55] Green Welling LLP filed a class action lawsuit against Nintendo for their "defective wrist straps".[56] A Texas-based company called Lonestar Inventions has also sued Nintendo, claiming that the company copied one of Lonestar's patented capacitor designs and used it in the Wii console.[57]

 

Features

The console contains a number of internal features made available from its hardware and firmware components. The hardware allows for extendibility through expansion ports while the firmware can receive periodic updates via the WiiConnect24 service.

 

Wii Menu

The Wii Menu operating system interface is designed around the concept of television channels. Separate channels are graphically displayed in a grid and are navigated using the pointer capability of the Wii Remote. It is possible to change the arrangement of the channels by holding down the A and B buttons. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel and News Channel. The latter two were initially unavailable at launch, but activated through firmware updates. Additional channels are available for download from the Wii Shop Channel and also appear with each Virtual Console title. These include the Everybody Votes Channel and Internet Channel.

In June 2007 Nintendo announced a new service called WiiWare. The service will allow small and large developers to create their own games that can be bought through the Wii Shop Channel with Wii Points.[58]

 

Backward compatibility

Nintendo GameCube ports on the top of the Wii unit

The Wii console is backward compatible with all official Nintendo GameCube software, as well as Nintendo GameCube Memory Cards and controllers. Compatibility with softwar