|
 |
|
PlayStation 3 Info
Page |
 |
| PlayStation 3 |
 |
|
Manufacturer |
Sony,
Foxconn and
ASUSTeK for
SCEI[1] |
| Type |
Video game console |
|
Generation |
Seventh generation era |
| First
available |
November 11,
2006 (details) |
| System storage |
2.5" SATA
hard drive
(20, 40, 60, or 80 GB included) |
| Controller input |
Up to 7
wireless controllers |
| Connectivity |
Flash memory input
Audio/video output
Other

*60/80 GB versions only
**default cable
|
| Online service |
PlayStation Network |
|
Units sold |
5 million+ (as of
October 9,
2007)[2]
(details) |
| Units shipped |
5.5 million (as of
March 31,
2007)[3] |
|
Top-selling game |
Resistance: Fall of Man,
2 million (as of
June 15,
2007)[4] |
Backward
compatibility |
PlayStation (all models)
PlayStation 2 (20 GB, 60 GB, 80 GB models) |
| Predecessor |
PlayStation 2 |
The PlayStation 3 (officially trademarked
PLAYSTATION 3,[5]
commonly abbreviated PS3) is the third home
video game console produced by
Sony Computer Entertainment and successor to the
PlayStation 2 as part of the
PlayStation series. The PlayStation 3 competes
with Microsoft's
Xbox 360 and Nintendo's
Wii as part of the
seventh generation of video game consoles. In
sales and market share, it is currently in third
place.[6]
The system was first released on
November 11,
2006, in
Japan,
November 17,
2006 in
North America and
Asia, and
March 23,
2007 in
Europe and
Oceania. It is the first console with next-gen
primary storage media,
Blu-ray Disc, though it also supports
DVDs,
CDs,
HDDs and with some models
SACDs.[7][8]
It is capable of playing back content from
Blu-ray Disc (BD) at a bit rate of multiplex
48Mbps, the maximum bit rate defined in BD
standards.
History
Silver PlayStation 3 prototype (E3
2005 specs).
Sony officially unveiled the PlayStation 3 to
the public on
May 16,
2005, during the
E3 2005 conference. A functional version of the
system was not present there, as a working system
was not readily available due to power failures and
hardware problems, nor at the
Tokyo Game Show in
September
2005, although demonstrations (such as
Metal Gear Solid 4: Guns of the Patriots)
were held at both events on
devkits and comparable
PC hardware. Video footage based on the
predicted PlayStation 3 specifications was also
shown (e.g.
Mobile Suit Gundam).[9]
The system was initially planned to have two
HDMI ports and three
Ethernet ports, though this was later reduced to
one of each, presumably to cut costs.[10]
On
September 22,
2006, at the 2006 Tokyo Game Show, Sony
announced that it would be including HDMI on all
versions of the system, and reducing the launch
price on 20 GB models by over 20%;[11]
the 60 GB version of the system has an open
pricing scheme in Japan.[11]
During the show, Sony demonstrated 27 playable PS3
titles running on final hardware.[12]
Launch
The PlayStation 3 was first released in Japan on
November 11,
2006, at 07:00. There were reports that many of
the systems were obtained by businessmen who paid
mainly Chinese nationals to buy the systems without
any problems to resell on
eBay.[13]
According to Media Create, 81,639 PS3 systems were
sold within 24 hours of its introduction in Japan.[14]
Soon after its release in Japan, the PS3 was
released in North America on
November 17,
2006. Reports of violence surrounding the
release of the PS3 include a customer shot,[15]
campers robbed at gunpoint,[16]
customers shot in a
drive-by shooting with
BB guns,[17]
and 60 campers fighting over 10 systems.[18]
The PS3 was launched in Europe, Australia and New
Zealand on
March 23,
2007. After the first two days of sales, the
system had sold approximately 600,000 units.[19]
Retail configurations
As of October 2007, there have been four
PlayStation 3 hardware models announced: a "20 GB"
model, a "60 GB" model, a "80 GB" model, and a
"40 GB" model (the "xx GB" names referring to the
size of the internal hard drive of the system). All
retail packages include one or two
SIXAXIS controllers, one
USB cable, one
composite video/stereo audio output cable, one
ethernet cable and one
power cable.[26]
On
September 6,
2006,
Sony announced that the
PAL region (European
and
Australian) PlayStation 3 launch had been
delayed until March 2007, due to a shortage of
diodes used in the Blu-ray Disc drive.
In November 2006, the 20 GB and 60 GB PlayStation
3 models were launched in
Japan and
North America. In North America the 20 GB model
was priced at $499 and the 60 GB model at $599 with
additional features.
On
January 24,
2007, Sony announced that the PlayStation 3
would go on sale on
March 23,
2007 in
Europe, Australia, the
Middle East,
Africa and
New Zealand.
On
March 7,
2007, the 60 GB PlayStation 3 launched in
Singapore with a price of
S$799.
On
March 23,
2007, the 60 GB PlayStation 3 launched in
Europe, Australia, the Middle East, Africa, and New
Zealand.
On
April 11,
2007, Sony discontinued the 20 GB model in North
America, citing "lack of consumer demand",[27]
Although the 20 GB model is still on sale in Japan.
Many suggest[weasel words]
that the removal of the 20 GB model in North America
was probably made to save with manufacturing costs,
as there is a difference in cost between the two
models of around $30.[citation
needed]
On
April 27,
2007, the 60 GB PlayStation 3 launched in
India and
Pakistan, priced at Rs39,990/$869, however
smuggled components were available as early as
December 2006, and were easily sold around $1,500.
Games cost about US$60.80. In Pakistan, the
PlayStation 3 costs Rp. 30,000 ($500).[28]
On
May 21,
2007, Sony announced that the 80 GB PlayStation
3 would be launched in
South Korea on
June 16,
2007,[29]
in one configuration featuring an 80 GB hard drive.[30]
This was the first time the PlayStation 3 had been
released with a 80 GB hard disk, and it was
speculated that the larger-capacity hard drive may
be to accommodate
IPTV applications,[31]
such as the
set-top box functionality for
Korea Telecom's MegaTV service set for launch in
November 2007.[32]
South Korea is one of four regions with the 80 GB
PlayStation 3 model (North America, Singapore, and
Mexico being the others).
In
2007, the 20 GB and 60 GB PlayStation 3 models
were launched in Mexico. The 80 GB model bundled
with
Formula One Championship Edition is now on
sale in Mexico for
MXN$9,999.[33][34]
Local PS3 game standard price is MXN$8,999.[35]
In June 2007,
Sony Computer Entertainment Europe (SCEE)
President
David Reeves stated that there were no plans for
the 80 GB system to be released in
PAL regions, and that a 20 GB PS3 model for PAL
regions is "highly unlikely".[36]
On
June 16,
2007, the 80 GB PlayStation 3 model launched in
South Korea.
On
July 9,
2007, Sony announced the 80 GB PlayStation 3
model for
North America, bundled with
MotorStorm,[37]
to be available beginning
August 6,
2007.[38][39][40]
In addition, Sony announced a price drop in which
the 60 GB model would sell for US$499.[37]
Around this time SCEE President David Reeves and
Sony Computer Entertainment, Incorporated
President
Kaz Hirai clarified that the North American
"price drop" was in fact a clearance sale intended
to eliminate stock of the 60 GB unit, the production
of which had actually been halted at the time of the
price drop announcement. After all 60 GB units were
sold, only the 80 GB unit would remain in stores in
North America.[41]
On
August 6,
2007, in North America the 80 GB Playstation 3
model was released, bundled with MotorStorm.
On
August 30,
2007, Sony Computer Entertainment America (SCEA)
senior director of corporate communications Dave
Karraker stated that it had sold and shipped all of
its remaining North American 60 GB models to
retailers, and that the company no longer has any
inventory in its warehouses.[42]
According to spokeswoman Kimberly Otzman, retailer
supplies for the North American 60 GB model would
probably last through October 2007.[43]
On September 2007, the 80 GB Playstation 3 model
was released in Singapore.
On
October 5,
2007, SCEE announced a 40 GB model of the
PlayStation 3 for release on
October 10,
2007, in the
PAL territories of Europe, the Middle East, and
Africa. In Australia and New Zealand, the 40 GB
model was announced to be released on
October 11,
2007, priced at
AUD$699 for Australia and $799 for New Zealand.
On
October 9,
2007, it was announced that the the 40 GB
Playstation 3 model will be released in Japan on
November 11,
2007, with the new Ceramic White color, in
addition to the original Piano Black. Both models
will retail for a recommended retail price of
JPĄ39,980. As with the SCEE announcement, an
accompanying price drop was announced in Japan for
older PlayStation 3 models, with both the 20 GB and
60 GB receiving a JPĄ5,000 price reduction in the
suggested retail price to JPĄ44,980 and
JPĄ54,980, respectively.[44]
On
October 10,
2007, the 40 GB Playstation 3 model was released
in Europe, the Middle East, and Africa. In Europe,
the 40 GB had a price of
€399.99. The 60 GB Starter Pack receiving a
reduction in price to €499[21]
except in the
British Isles, where the Starter Pack will be
replaced by a
Ł349 Value Pack with two first party games (Motorstorm
and
Resistance: Fall of Man) and one SIXAXIS
controller (as opposed to two controllers in the
Ł425 Starter Pack).[45]).
Once stocks of 60 GB PAL region model are exhausted,
the 40 GB model will be the only one available in
the SCEE territories.[45]
On
October 11,
2007, the 40 GB PlayStation 3 model was released
in Australia and New Zealand.
On
October 18,
2007, SCEA announced that the 80 GB model would
receive an immediate price reduction in North
America to $499 (USD/CAD).
In addition, the 40 GB model would be released on
November 2,
2007 for $399, with
Spiderman 3 on
Blu-ray. (USD/CND).[46]
On
November 2,
2007, the 40 GB Playstation 3 model will be
released in North America, priced for $399, also
comes bundled with Spiderman 3 on Blu-ray.
On
November 11,
2007, the 40 GB Playstation 3 model will be
released in Japan, available in two colors, the new
Ceramic White color, in addition to the original
Piano Black. Both models will retail for a
recommended retail price of
JPĄ39,980.
Differences
In addition to all of the features of the
20 GB model, the 60 GB
model has internal
IEEE 802.11
b/g
Wi-Fi, multiple
flash card readers (SD/MultiMedia
Card,
CompactFlash Type I/Type
II,
Microdrive[47],
Memory Stick/PRO/Duo) and a chrome coloured
trim.[20]
In terms of hardware, the 80 GB model released in
South Korea is identical to the 60 GB model
released in
Europe and
Australia (European territories), except for the
difference in hard drive size.[30]
Like the South Korean and Europe models, the
North American 80 GB model also excludes the
PlayStation 2 "Emotion
Engine" chip, instead providing PS2
compatibility via software emulation, thereby
reducing the level of compatibility (see
Removal
of hardware support for more details). The 40 GB
model has two USB ports instead of the four USB
ports on other models, and does not include a multi
memory card port,
SACD support, or any backwards compatibility
with PlayStation 2 titles.[21]
No official Wi-Fi or flash memory card readers
have yet been released by Sony for the 20 GB system,
although plans for such add-ons are in place.[48]
Nevertheless, as the model features four USB 2.0
ports, wireless networking and flash memory card
support can already be obtained through the use of
widely available external USB adapters.
Sales and production
costs
- See also:
PlayStation 3 launch - Release data and pricing
| Region |
Units sold |
First available |
|
Japan |
1,143,798 as of
September 3,
2007[49] |
11 November
2006 |
|
North America |
1,498,800 as of
July 23,
2007[50] |
17 November
2006 |
|
PAL territories |
1,300,000 as of
August 23,
2007[51] |
23 March
2007 (more...) |
| Worldwide |
5 million+ as of
October 9,
2007[2] |
The PlayStation 3's initial production cost is
estimated to have been
US$805.85 for the 20 GB model and US$840.35 for
the 60 GB model;[52]
however, they were priced at US$499 and US$599,
respectively.[53]
The high manufacturing costs meant that every unit
was sold at a loss of approximately $250,[52]
contributing to Sony's games division posting an
operating loss of Ą232.3 billion (US$1.97 billion)
in the fiscal year ending March 2007.[54]
In April 2007, soon after these results were
published,
Ken Kutaragi, the head of gaming at Sony,
announced plans to retire. Various news agencies,
including
The Times[55]
and
The Wall Street Journal[56]
reported that this was due to poor sales, whilst
SCEI maintains that Kutaragi had been planning
his retirement for six months prior to the
announcement.[56]
Since the system's launch, production costs have
been reduced significantly as a result of phasing
out the
EE chip[57]
and falling hardware costs.[58][59]
The cost of manufacturing
Cell microprocessors has fallen dramatically as
a result of moving to the
65 nm production process[60][59]
and
Blu-ray
diodes being around $100 cheaper to manufacture.[58][61]
The cumulative reduction in production costs is
as follows:
 |
Blu-ray (cost reduction: US$100) |
 | Cell B.E. (cost reduction: US$29 – US$40) |
 |
EE removal (cost reduction: US$27) |
 | Chipset Modifications: Sony has removed a
CXD9208GP, 2 RDRAM chips (US$5), and some passives
and are planning on moving the RSX graphics chip
from 90 nm to 65 nm production process and "the
unification of separate smaller ICs — such as
Bluetooth and Wi-Fi — into single chip solutions
and a change to a more specialized
Southbridge." (cost reduction: unknown)
|
This brings the total cost reduction to at least
$156 excluding the chipset modifications. Excluding
the 65nm Cell B.E. change (which is not yet used),
the minimum cost reduction based on this
approximation becomes $127.[62][63][64][65][66][67][68][69]
On
January 7,
2007, Sony met its goal of shipping 1 million
units to
North America.[70]
Just over a week later, on
January 16,
2007, Sony confirmed they had shipped 1 million
units in
Japan, bringing the worldwide total to over 2
million shipped.[71]
As of
April 1,
2007, approximately 5.5 million units had been
shipped worldwide.[54]
In the worldwide marketplace, PlayStation 3 is
currently behind its competitor systems, the
Xbox 360 and the
Wii, both overall and in monthly sales. In
Japan the
Wii outsold the PS3 by 3 to 1 in August, 4 to 1
in July, 6.5 to 1 in June, 5.6 to 1 in May and 4 to
1 in April;[72][73][74][75]
likewise the PS3 sold 2.5 times more units in June
than the
Xbox 360. In Japan 2,800,576 Wiis have been sold
in total, compared to 1,143,798 PS3s; however the
Xbox 360, which was released almost a year earlier
than its competitors has sold only 380,131 units.[76][77]
In
North America, the PS3 was outsold 4.4 to 1 by
the Wii and 2.2 to 1 by the
Xbox 360 in June 2007, and sold the least units
of any
seventh generation console in the period January
through April.[78]
Additionally, the PS3 saw the largest drop in sales
of the three systems, selling 37% less in April than
the previous month; Sony has attributed the poor
sales in April to a lack of new software for the
console.[78]
In many cases, the system has been outsold by its
predecessor, the
Playstation 2.
Sony has stated that the PS3 has been
consistently outselling its competitors in
Australia, although it still lags behind both in
total units sold.[79]
Games
The PlayStation 3 launched in North America on
November 17,
2006 with a total of twelve titles, while
another three were released before the end of the
year.[80]
After five days of sales it was confirmed that
Insomniac's first person shooter
Resistance: Fall of Man was the top-selling
game, and was heavily praised by numerous video game
websites, including
GameSpot and
IGN, both of whom awarded it with their
PlayStation 3 Game of the Year award for 2006.[81][82]
Some titles missed the launch window and were
delayed until
2007, such as
The Elder Scrolls IV: Oblivion,
F.E.A.R. and
Sonic the Hedgehog. During the Japanese
launch,
Ridge Racer 7 was the top-selling launch
title, while
Mobile Suit Gundam: Crossfire also fared
well in sales; both of which were offerings from
Namco Bandai. The PlayStation 3 launched in
Europe with twenty-four titles, including some that
were not offered in the North American and Japanese
launched, such as
Formula One Championship Edition,
MotorStorm and
Virtua Fighter 5.
Resistance: Fall of Man and
MotorStorm have been the most successful
titles so far; each has sold over one million copies
worldwide.[83]
At
Eł 2007, Sony were able to show off a number of
their upcoming video games for the PlayStation 3,
including
Heavenly Sword,
Lair and
Uncharted: Drake's Fortune, all of which are
set for release in
2007. They also showed off a number of titles
set for a
2008 release; most notably
Killzone 2, the highly-anticipated sequel to
the
2004 first person shooter.
LittleBigPlanet was also demonstrated during
the event and subsequently won the award for 'Most
Original' game of the show.[84]
A completely new title called
Infamous was also presented to the media,
expanding on the ever-growing
sandbox genre. Several
PlayStation Network titles were also on display,
including
SOCOM: Confrontation and
Warhawk, both of which will be released as
downloads via the
PlayStation Store as well as on
Blu-ray Disc.[85][86]
It was also revealed that the first-person shooter
Haze will be exclusive to the PlayStation 3,[87]
adding to the selection of exclusive titles
available for the holiday season. Perhaps the
biggest announcement, however, was that the
highly-anticipated
Metal Gear Solid 4: Guns of the Patriots
will be exclusive the PlayStation 3, amid rumors
that the game would appear on other platforms. Two
other important exclusive titles to be released by
Square Enix for the PlayStation 3,
Final Fantasy XIII and
Final Fantasy Versus XIII, a dual
installment in the
Fabula Nova Crystallis compliation, were
shown at
TGS 2007 in order to appease the Japanese
market,[88]
as well as other exclusive titles such as
Star Ocean 4,
White Knight Story and
Yakuza 3.
Development
The PlayStation 3 is based on open and publicly
available application programming interfaces. Sony
has selected several technologies and arranged
several sublicensing agreements to create an
advanced software development kit for developers.
Open standards for
OpenGL, matrix algorithms, and scene data are
specified by the
Khronos Group, and are intended to work with
nVidia's
Cg programming language. Scene data are stored
with
COLLADA v1.4, an open,
XML-based file format.[89]
Rendering uses
PSGL, a modified version of
OpenGL ES 1.0 (OpenGL
ES 2.0 compliant except for the use of Cg
instead of
GLSL), with extensions specifically aimed at the
PS3.[90]
Other specifications include
OpenMAX, a collection of fast, cross-platform
tools for general "media acceleration," such as
matrix calculations, and
OpenVG, for hardware-accelerated 2D
vector graphics. These specifications have
GPL, free for any use, and/or commercial
implementations by third parties.
Sublicensed technology includes complete
game engines, physics libraries, and special
libraries. Engines include
Epic's
Unreal engine 3.0. Physics libraries include
AGEIA's
PhysX SDK,
NovodeX,[91]
and
Havok's physics and animation engines.[92]
Other tools include Nvidia's Cg 1.5 (a
C-like
shading language, which
HLSL was based upon),
SpeedTree RT by Interactive Data Visualization,
Inc. (high-quality virtual foliage in real time),
and Kynogon's Kynapse 4.0 "large scale A.I."[93]
Sony has considered using
IPv6, the next generation of the
Internet Protocol.[94]
Some titles, such as Genji: Days of the Blade
and Ridge Racer 7, allow users to install
4–5 GB of game data to the hard drive, which
dramatically improves load times. In Genji,
for example, the cached data reduces load times from
15 seconds to around 4 seconds.[95]
Recently, Sony announced a new tool set that will
be free to all developers known as "PlayStation
Edge" that will offer highly optimized lightweight
libraries for CELL SPUs. These libraries will
provide code for animation, compression (expected to
greatly improve loading times), and many more
features. The package will also provide 'GCM
Replay', a powerful RSX profiling tool to allow
developers to gain the most out of the PlayStation
3's graphics chip.[96]
Backward compatibility
Sony stated that every PlayStation and
PlayStation 2 game that observes its respective
system's TRC (Technical Requirements Checklist)
would be playable on PS3 at launch. SCE president
Ken Kutaragi asked developers to adhere to the
TRC to facilitate compatibility with future
PlayStations, stating that the company was having
some difficulty getting backward compatibility with
games that had not followed the TRCs. Initial
NTSC PS3 units include (see
circuit board image) the CPU/rasterizer
combination chip used in the slim PS2 (EE+GS) to
achieve backward compatibility.[97]
The backward compatibility function is
region-locked.[98]
Initially, at launch, approximately 3% of
PlayStation and PlayStation 2 titles had minor
compatibility issues, including poor audio, system
freezes or controller malfunctions.[99]
Popular games reported to have these glitches
included
Tekken 5 and
Gran Turismo 4.[100]
Many games had also been reported to have problems
with garbled or unreadable text on-screen and
generally blurry image quality, but the
January 24,
2007 software release, which updated the system
to version 1.50, has fully resolved this issue.[101]
Removal of hardware
support
In order to reduce manufacturing costs,[102]
the
Emotion Engine (EE) is not included in
European and
South Korean systems.[30][103]
The 80 GB model released in
North America also lacks hardware support for
legacy titles.[104]
Software emulation is used in place of hardware
support and as a result,
backward compatibility for
PlayStation and
PlayStation 2 games is reduced.[102]
Backward compatibility is improved periodically
through
PlayStation 3 System Software updates, however
Sony has stated that its focus will eventually
shift to developing content exclusively for the PS3.[105][102][106]
In the 40 GB model, backwards compatibility with
PlayStation 2 titles was omitted completely;[21]
compatibility for most PlayStation titles will still
be provided through software emulation.[23]
On
March 20,
2007 Sony released a
compatibility list; 1,782 of the 2,451 PS2 games
(72%) released in Europe were playable on the
European PS3, subsequent system software updates
have improved software backwards compatibility and
added support for upscaling of
PlayStation and
PlayStation 2 games up to 1080p resolution.[107]
Upscaling can improve picture quality in some
situations.[108]
The Japanese PlayStation and PlayStation 2 game
compatibility database has been updated with system
software update version 1.93 in September 2007 and
is also available on the official Japanese
PlayStation website.[109]
Software
Operating system
Sony has added the ability for the operating
system, referred to as System Software, to be
updated. The update process is similar to the
firmware updates for the
PlayStation Portable (PSP). The updates can be
downloaded from the PlayStation Network directly to
the PS3 and subsequently installed. Sony has also
provided users with the ability to download system
software updates from the
Official PlayStation website to their PCs and
then storage media, from which the update can be
installed to the system. Updates can also be
installed from game discs that require the updates
to be able to play the game.
The latest version of the software, 1.93, was
released on
September 13,
2007. This update fixes the random disconnecting
issue caused by installation of the previous
software update. Version 1.92, released on
September 4,
2007, changed the playability status of some
PlayStation 3 games on Europe
[110] and
changed PS2 games playability status (expanded
backwards compatibility on the 80GB model) on the
US. The update was apparently released to fix a
problem where users were not able to connect when
playing
Warhawk and game crashes during
Warhawk play, but caused other errors which 1.93
fixed.
[111]
Version 1.90, released on
July 23,
2007, added
Chinese character input options, allows the user
to change the wallpaper on the
XMB, and increases the speed of the Web browser.
Also, users can now add emoticons to chats and
messages with Friends and eject discs using the
controller. Finally, controller buttons are shown
on-screen to identify menu shortcuts and options.
Version 1.82 expanded
codec support to allow for playback of AVC High
Profile (H.264/MPEG-4)
format video.[112]
Version 1.80 provided the ability to upscale DVDs,
along with PS1 and PS2 games, to
1080p resolution, as well as the ability to
downscale Blu-ray video to
720p. It also enabled users on a home network to
use the PS3 to view images, listen to music, or play
videos that are stored on their
DLNA-compatible devices (including PCs and
laptops) elsewhere in the house, on the same network
as the PS3. Software version 1.80 added support for
the
xvYCC color space for
AVCHD-encoded media and set the stage for
improvements in the PSP Remote Play function; thanks
to the firmware update, PSP owners are now able to
access their PS3 from anywhere in the world — as
long as a broadband connection is available and
firmware 3.50 for the PSP is installed. A new type
of slideshow display pattern was added, along with
zoom and trim functions for images. In addition, the
Memory Card Adaptor can now be used to transfer
PS/PS2 game saves from the PS3 hard drive to a
PS/PS2 memory card; the update also allowed for the
transferral of copy-protected PS/PS2 game saves. CD
information can now be edited, and users can submit
information to
All Music Guide. Finally, software version 1.80
included the ability to print photos stored on the
PS3’s hard drive or inserted storage media with a
selection of Epson printers via USB.[113]
Users with version before 1.6 will not be able to
restore their backed up data on another PlayStation
3 with 1.6 or later. The user will need to update
his/her firmware on his/her PlayStation 3 before
backing it up in order to restore onto another
PlayStation 3.
Graphical user
interface
PS3's XMB (XrossMediaBar)
Interface
The PlayStation 3 version of the XrossMediaBar
(pronounced Cross Media Bar, or abbreviated XMB)
includes 8 categories of options. These include:
Users, Settings, Photo, Music, Video, Game, Network
and Friends (similar to the
PlayStation Portable media bar). The PS3
includes the ability to store various master and
secondary user profiles, manage and explore photos
with or without a musical slideshow, play music and
copy
audio CD tracks to an attached storage device,
play movies and video files from the hard disk
drive, an optional USB mass storage or Flash card,
or an optical disc (Blu-ray Disc, DVD-Video or VCD),
compatibility for a USB keyboard and mouse, and a
full
web browser supporting in/compatible file
download function. The Friends menu allows mail with
emoticon and attached picture features and video
chat which requires an optional
PlayStation Eye or
Eyetoy webcam. The Network menu allows online
shopping through the
PlayStation Store.
Also, the PlayStation 3 adds the ability to
multitask in ways such as listening to stored audio
files while surfing the web or looking at pictures.[114]
The PlayStation 3 XMB supports a variety of file
formats (audio,
image,
video). Because the PlayStation 3 is capable of
running Linux, other formats can be played through
the operating system, assuming the correct codec is
present. In a separate demo Sony presented the
"Marketplace" where users can buy and download
music. The PS3 reserves 64 MB of RAM at all times
for XMB functions.
The XMB's default background color changes
depending on the current month of the year, and it
changes brightness depending on the time of day.
However, a later
firmware revision (1.90) lets users change the
background of the XMB to display anything saved
under "Image" in the XMB. This was released on
July 23,
2007.[115]
Q-Games Ltd, a small development company based
in
Kyoto,
Japan, developed the graphics technology behind
the
XMB, its stylized background, and the built-in
music visualizers. The PlayStation 3 uses a version
of the
NetFront browser by
Access Co. as its internal web browser. It is
the same browser used in the PlayStation Portable
(Sony-branded NetFront 2.81) with the same
interface, menus and virtual keyboard. Sony has also
worked with
Stanford University to bring the
Folding@home project to the PS3.[116]
Once downloaded, the program can be configured to
run when the system is idle or executed manually
from the XMB.
Linux
Ubuntu Linux running on the PlayStation 3.
Sony has included an option in the XMB menu to
install other operating systems.[117]
Among other
Linux distributions,
Ubuntu,
Fedora 7,
Gentoo,
Debian, and
Yellow Dog have been run on the PS3.[118][119][120][121]
Sony currently implements a
hypervisor restricting
RSX access,[122]
though the graphics are fast enough for emulation of
some old systems. Linux has access to 6 of the 7
SPEs, and IBM provides an
introduction to programming parallel
applications on the PlayStation 3.
As of Linux kernel 2.6.21, the PlayStation 3 has
official Linux support and does not require any
special patching to function. An up to date Linux
kernel source with all the latest PlayStation 3 bug
fixes and improvements is listed
here; and a frequently updated
user friendly build (currently based on the
Linux kernel 2.6.23-rc3) is also available.
| “ |
Because we have plans for having Linux on board
the PS3, we also recognize Linux programming
activities… Other than game studios tied to
official developer licenses, we had like to see
various individuals participate in content
creation for the PS3. |
” |
|
—Izumi
Kawanishi, on the presence of Linux in the PS3.[123] |
PlayStation Network
Official logo for PlayStation Network
In response to Microsoft's success on their
Xbox Live network, Sony announced a unified
online service for the PlayStation 3 system at the
2006 PlayStation Business Briefing meeting in Tokyo.
Sony has confirmed that the service will be always
connected,[124]
free and include multiplayer support; however,
developers are permitted to charge a subscription
fee, as is common with
MMO games.
At the
Tokyo Game Show on
September 21,
2006, it was revealed that users will be able to
download some of the thousands of PlayStation 1 and
PlayStation 2 titles from the PlayStation Network
for about US$5–$15, starting with those with the
smallest game data. The reason to allow this kind of
functionality is that Sony to allow the users to
choose the games of their preference.
Ken Kutaragi also announced functionality with
other systems, similar to
Nintendo's
Virtual Console, including confirmed
Sega Genesis and
TurboGrafx 16 functionality; however,
Sega replied that Sony had been too hasty with
calling it a fact, and that it was still "under
examination".[125]
The registration interface can only be accessed
through the PS3 system interface.[126]
As of firmware update 1.60, there are three methods
for typing on the PS3, which includes an on-screen
T9 "dial pad" system (similar to writing a text
message on a mobile phone) that predicts words as
they are typed. Another is a traditional on-screen
keyboard, and finally the use of a physical USB or
Bluetooth keyboard is also available.[127]
The predictive text does not predict any capitalized
words, causing users that want to make use of this
feature to input all words in lowercase and then go
back and capitalize the first letters (if needed).
An alternative is to add words to the system’s
built-in predictive text dictionary; also, the unit
automatically keeps track of any inputted terms.[127]
Credit cards and electronic money (via the Edy
system) are two ways PlayStation 3 owners in
Japan can purchase content through the Japanese
PlayStation Store. On
May 8,
2007 Sony Computer Entertainment announced
PlayStation Network Cards,[128]
a form of electronic money that can be used with the
Store. PlayStation Network Tickets, available in
units of 1,000, 3,000, 5,000, and 10,000
yen, can be purchased at convenience stores
throughout Japan. Each ticket contains a 12
alphanumeric code which can be inputted to the
PlayStation Network to place credits in the virtual
wallet.
The tickets are available through electronic
kiosks at 26,000 convenience stores, including
Lawsons,
Family Mart,
Daily Yamazaki,
Ministop and
Sunkus. There is also 26,000 post office
ATM machines for use to pay for the tickets,
although registration is required first via a
special mobile website.
A similar PlayStation Network Card system based
on actual cards instead of tickets has been
introduced in South Korea, Hong Kong and Taiwan in
summer 2007.
PlayStation Home
During the 2007
Game Developers Conference, Sony announced
PlayStation Home, a new free-to-download community
based service for the PlayStation Network, which
allows users to create an
avatar character for their PlayStation 3 system.
This avatar will get its own apartment, which can be
adorned by items players can receive in several
achievements. In the future the service will also
expand, allowing players to have more sorts of
clothing, as well as hold pets. Home will be a
Second Life-like experience and will allow
gamers everywhere to interact in a virtual world.
Home will also act as a meeting place of sorts for
players who want to play multiplayer games on the
PlayStation 3. During a video demonstration of Home,
Sony said that a Home icon and options will be added
to the Cross Media Bar (XMB), so it is expected to
be available through a firmware update or separate
download from within the PlayStation Store. A closed
beta is currently in progress in Europe, while an
open beta will be available sometime this fall.[129]
At the 2007
Tokyo Game Show, Sony announced that the final
worldwide launch of Home, which had originally been
scheduled for the fall of 2007, will now take place
in the spring of 2008.
SCEI President and Group CEO Kaz Hirai later
explained that the launch was delayed for further
testing and feedback evaluation to provide the best
possible experience upon launch.[130]
PlayStation Portable
connectivity
The PlayStation Portable can connect with the
PlayStation 3 in many ways, including in-game
connectivity. For example, Formula One:
Championship Edition, a racing game, was shown
at E3 2006 using a PSP as a real-time rear-view
mirror.[131]
Although this feature did not make it in the final
release, Sony confirmed that such connectivity
between the two systems remains an option for the
future.[132]
In addition, it is possible to download PlayStation
1 games to the PlayStation 3 from the PlayStation
Store. These games were not originally playable on
the PS3; however, they could be sent to a PSP, and
played using the PSP's PlayStation Emulator. Sony
added support for playing downloaded PS titles on
PS3 on
April 18,
2007, with the update to firmware revision 1.70.[133][134]
Sony has also demonstrated the PSP playing back
video content, including
1080p content from the PlayStation 3
hard disk across an
ad-hoc wireless network. This feature is
referred to as
Remote Play. Remote play has since expanded to
allow remote access to the PS3 via PSP from any
wireless access point in the world.[135]
PlayStation 3 cluster
Given the computing capabilities of the machine,
there is some interest in using PS3 to build
supercomputers for
high-performance computing,[136]
as the
NCSA has already built a
cluster based on the PlayStation 2.[137]
Terra Soft Solutions has a version of Yellow Dog
Linux for the PlayStation 3,[138]
and sells PS3s with Linux pre-installed,[139]
in single units, and 6 and 32 node clusters.[140]
In addition,
RapidMind is pushing their
stream programming package for the PS3.[141]
On
January 3,
2007, Dr. Frank Mueller, Associate Professor of
Computer Science at
NCSU, clustered 8 PS3s. Mueller commented that
the 512 MB of system RAM is a limitation for this
particular application, and is considering
attempting to retrofit more RAM. Software includes:
Fedora Core 5 Linux ppc64, MPICH2, OpenMP v2.5,
GNU Compiler Collection and CellSDK 1.1.[142][143][144]
On
March 15,
2007, SCE and Stanford University announced that
the
Folding@home project would be expanded to the
PS3.[145]
Along with thousands of PCs already joined over the
Internet, PS3 owners are able to lend the computing
power of their game systems to the study of improper
protein folding and associated diseases, such as
Alzheimer's, Parkinson's, Huntington's, cystic
fibrosis, and several forms of cancer. The software
was included as part of the 1.6 firmware update (March
22,
2007), and can be set to run manually or
automatically when the PS3 is idle through the Cross
Media Bar. The processed information is then sent
back to project's central servers over the Internet.
Processing power from PS3 users is greatly
contributing to the Folding@home project, and PS3s
have overtaken all other participating operating
systems in
teraflops contributed.[146][147]
As of
April 23,
2007, more than 250,000 PS3 owners have allowed
the Folding@home software to be run on their
systems, averaging over 400
teraflops and peaking at over 700. By
comparison, the world's most powerful supercomputer,
Blue Gene has a peak performance of 280.6
teraflops.[148]
The
Computational Biochemistry and Biophysics Lab in
Barcelona has launched a
distributed computing project called
PS3GRID. This project is expected to run sixteen
times faster than an equivalent project on a
standard PC. Like most distributed computing
projects, it is designed to run only when the
computer is idle.
Hardware

Silver PlayStation 3 prototype at E3 2006
The unit is convex on its left side (when
vertical; the top side is convex when horizontal)
and has a sleek black finish, with the Playstation
logo on the left side. Playstation designer Teiyu
Goto stated that the
Spider-man-font-inspired "logo was one of the
first elements [SCEI
president
Ken Kutaragi] decided on and the logo may have
been the motivating force behind the shape of PS3."[149]
The Playstation 3 It features a slot-loading 2x
speed
Blu-ray Disc drive for games and
DVD or Blu-ray movies. It originally was
available with hard drives of 20 and 60 GB (only the
60GB model was available in PAL regions). An 80 GB
model has since been introduced in NTSC regions(see
above), while a 40GB model has been introduced
in all regions. All PS3 models have user-upgradeable
2.5" SATA hard drives. The PlayStation 3 uses the
IBM-designed
Cell microprocessor as its
CPU, with seven of the eight "synergistic
processing elements" (often shortened to SPE)
enabled. The reason one of the SPEs is disabled is
improving yield: chips do not have to be discarded
if one of the SPEs is defective. While graphics
processing is handled by the
NVIDIA
RSX, which can output resolutions from
480i/576i
SD up to
1080i/1080p
full HD, the PlayStation 3 has 256 MB of main
memory and 256 MB of video memory for the RSX.
Numerous
accessories for the console have been developed
for the system, including the wireless SIXAXIS
controller, the BD Remote controller, and the
upcoming
PlayStation Eye camera and
PlayTV
DVB-T tuner/digital
video recorder accessory.[150]
The system has
Bluetooth 2.0,
Gigabit Ethernet,
USB 2.0 and
HDMI 1.3a built in on all models.
Wi-Fi networking is also built-in on the 40, 60
and 80 GB models while a flash card reader (which is
compatible with
MemoryStick,
SD/MMC,
and
CompactFlash/Microdrive
media) is built-in on 60 and 80 GB models.
At its press conference at the 2007
Tokyo Game Show, Sony announced the
DualShock 3 (trademarked DUALSHOCK 3), a
PlayStation 3 controller with the same function and
design as the SIXAXIS, but with vibration capability
included.[151]
Hands-on accounts describe the controller as being
noticeably heavier than the standard SIXAXIS
controller, and capable of vibration forces
comparable to the DualShock 2.[152]
It will be released in Japan in November of 2007,
while a Spring 2008 release date has been scheduled
for Europe and North America.
Publicity and
reception
The PlayStation 3 was first advertised in the
U.S. in September 2006, in which several TV
advertisements demonstrated some of the features of
the system. In early 2007, Sony Computer
Entertainment began to market the system in Europe,
with the marketing slogan "This is Living".
Some journalists have judged the relative ease
with which it is possible to buy a PlayStation 3 in
stores in the U.S. and Japan, compared with the
scarcity of the
Wii, as evidence of lukewarm consumer demand for
the system.[153]
There have also been reports that some Japanese
retailers were discounting the system as early as
January 2007 to stimulate demand.[154]
Microsoft's
MSN reviewed the PlayStation 3 saying, "the PS3
is a versatile and impressive piece of
home-entertainment equipment that lives up to the
hype … the PS3 is well worth its hefty price tag."[155]
CNET awarded it a high score of 8.8 out of a
possible 10 and voted it as its number one
"must-have" gadget,[156]
praising its robust graphical capabilities and
stylish exterior design while criticizing its
limited selection of available games.[157]
Hexus Gaming reviewed the PAL version and summed the
review up by saying, "…as the PlayStation 3 matures
and developers start really pushing it, we’ll see
the PlayStation 3 emerge as the console of choice
for gaming."[158]
At
GDC 2007,
Shiny Entertainment founder
Dave Perry stated, "I think that Sony has made
the best machine. It's the best piece of hardware,
without question."[159]
European Imaging And Sound Association awarded
the PS3, top honors for its media center
capabilities.[160]
Both Home Theater Magazine and Ultimate AV
have given the system's Blu-ray playback very
favorable reviews, stating that the quality of
playback exceeds that of many current standalone
Blu-ray players.[161][162]
Audiophile Audition said of the PS3 "The PS3 is an
amazing product both in terms of performance as well
as flexibility."[163][164]
Conversely, the PS3 was given the number-eight
spot on
PC World magazine’s list of “The Top 21 Tech
Screwups of 2006,” where it was criticized for being
“Late, Expensive, and Incompatible.”[165]
GamesRadar ranked the PS3 as the top item in a
feature about game-related
PR disasters, asking how Sony managed to "take
one of the most anticipated game systems of all time
and — within the space of a year — turn it into a
hate object reviled by the entire internet," but
added that despite its problems the system had
"untapped potential."[166]
The perceived disappointment of the system's launch
among gamers prompted
Electronic Gaming Monthly to feature a main
story titled "BattleStation!" in its
February 2007 issue, in which the magazine
voiced much of the gamer, analyst, and developer
criticism against the PS3. EGM also
interviewed
Sony's US Chief of Operations, Jack Tretton.[167]
In the interview, Tretton attributed the negative
reception to people "waiting for [the PS3] to slip
up, and we haven't, so people try to create stories
that aren't there." Tretton also scoffed at a
comment made by EGM that PS3s were not flying
off store shelves, telling the interviewers, "If you
can find a PS3 anywhere in North America that's been
on shelves for more than five minutes, I'll give you
1,200 bucks for it."[168]
Many review sites have criticized its pricing of
$500/$600 for a mass-consumer gaming device,
comparing it to the
Wii ($250[169])
and the
Xbox 360 (MSRP $349).[170]
Others noted the lack of high quality launch titles,[171][170]
with
Business Week stating it was "more impressed
with what it could do than with what it currently
does."[172]
Return to top of page.

|
|
|
|
|
 |
|