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Nintendo DS Info
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Nintendo DS |
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Manufacturer |
Nintendo |
| Product
family |
Nintendo DS |
| Type |
Handheld game console |
| Generation |
Seventh generation era |
| First
available |
November 21, 2004
December 2, 2004
February 24, 2005
March 11, 2005
July 23, 2005
January 18, 2007 |
| CPU |
One 67 MHz(ARM) and one 33 MHz ARM7TDMI |
| Media |
GBA cartridges
Nintendo DS game cards |
|
System storage |
Cartridge save, 4 MB RAM |
|
Connectivity |
Wi-Fi, LAN |
|
Online service |
Nintendo Wi-Fi Connection |
|
Units sold |
53.64 million
(all versions worldwide) |
|
Top-selling game |
Nintendogs, 15.77 million (as
of September 30, 2007) |
|
Successor |
Nintendo DS Lite (redesign) |
The Nintendo DS
(sometimes abbreviated NDS or DS)
is a handheld game console developed and
manufactured by Nintendo, which was released in 2004
in Canada, U.S., and Japan. The console features a
clamshell design, similar to the Game Boy Advance
SP, with two LCD screens inside - one of which is a
touchscreen. The Nintendo DS also features a
built-in microphone and supports wireless IEEE
802.11 (Wi-Fi) standards, allowing players to
interact with each other within short range (10–30
m, depending on conditions) or online with the
Nintendo Wi-Fi Connection service. This was the
first Nintendo game console to be released in North
America prior to Japan.
The system's code name was
Nitro. The console's name officially refers
to "Dual Screen", the system's most obvious feature,
and "Developers' System", in reference to the new
game design the system was meant to inspire.
On March 2, 2006, Nintendo released the Nintendo
DS Lite, a redesign of the Nintendo DS, in Japan. It
was later released in North America, Europe, and
Australia in June 2006. The DS Lite is a slimmer and
lighter version of the Nintendo DS and has brighter
screens. Nintendo of America now refers to the older
model as the "original style" Nintendo DS.
Development and launch
On November 13, 2003, Nintendo announced that it
would be creating a new console for release in 2004.
Nintendo said that it would not be the successor to
the Nintendo Gamecube or the Game Boy Advance SP,
but rather it would be considered a "third pillar"
alongside the two consoles. On January 20, 2004, the
console was announced under the codename "Nintendo
DS".[9] Nintendo chose to release very few details
at that time, only saying that the console would
have two separate 3 in. TFT LCD display panels,
separate processors, and up to 1 gigabit of
semiconductor memory. Nintendo president Satoru
Iwata said "We have developed Nintendo DS based upon
a completely different concept from existing game
devices in order to provide players with a unique
entertainment experience for the 21st century." In
March, the codename was changed to "Nitro" and a
document containing most of the console's technical
specifications was leaked. In May, the codename was
changed back to "Nintendo DS" (DS standing for Dual
Screen) and the console was shown in prototype form
at E3. All of the features of the console were
released by Nintendo at E3. On July 28, 2004,
Nintendo revealed a new design, one that was
described as "sleeker and more elegant" than the one
shown at E3. The codename "Nintendo DS" became the
official name of the console that day.
The Donkey Kong version of the Game & Watch
The Nintendo DS bears a striking resemblance to
Nintendo's first handheld, the Game & Watch,
specifically the multi-screen versions such as
Donkey Kong.
On September 20, 2004, Nintendo announced that
the Nintendo DS would be released in North America
on November 21, 2004 for US$149.99. It was set to
release on December 2, 2004 in Japan and in the
first quarter of 2005 in Europe and Australia. The
console was released in North America with a
midnight launch event at Universal City Walk EB Games
in Los Angeles, California. The console was launched
quietly in Japan compared to the North America
launch; one source cites the cold weather as the
reason. In January 2005, the Australia release date
of February 24, 2005 and the Europe release date of
March 11, 2005 were announced. Regarding the
European launch, Nintendo President Satoru Iwata
said:
"Europe is an extremely important market for
Nintendo, and we are pleased we can offer such a
short period of time between the US and European
launch. We believe that the Nintendo DS will change
the way people play video games and our mission
remains to expand the game play experience. Nintendo
DS caters for the needs of all gamers whether for
more dedicated gamers who want the real challenge
they expect, or the more casual gamers who want
quick, pick up and play fun."
Hardware
Input and output
The Nintendo DS stylus used for games played on
the touchscreen
The lower display of the Nintendo DS is overlaid
with a pressure-sensitive touchscreen, designed to
accept input from the included stylus, the user's
fingers, or a curved plastic rectangle attached to
the optional wrist strap. The touchscreen allows
users to interact with in-game elements more
directly than by pressing buttons; for example, in
the medical drama game Trauma Centre: Under the
Knife, the stylus may be used as a scalpel to cut an
incision in a diseased patient, or in the included
chatting software, PictoChat, the stylus is used to
write messages or draw.
Traditional controls are located on either side
of the touchscreen. To the left is a D-pad, with a
narrow Power button above it, and to the right are
the A, B, X, and Y buttons, with narrow Select and
Start buttons above them. Shoulder buttons L and R
are located on the upper corners of the lower half
of the system. The overall button layout is similar
to the controller of the Super Nintendo
Entertainment System (Super Famicom in Japan).
The Nintendo DS features stereo speakers
providing virtual surround sound (depending on the
software) located on either side of the upper
display screen. This is a first for a Nintendo
handheld, as the Game Boy line of systems has only
supported stereo sound through the use of headphones
or external speakers.
A built-in microphone is located below the left
side of the bottom screen. It has been used for a
variety of purposes, including speech recognition (Nintendogs),
chatting online between game play sessions (but not
during game play) (Metroid Prime Hunters), and
minigames that require the player to blow or shout
into the microphone (Feel the Magic: XY/XX,
WarioWare: Touched!, etc.).
Technical
specifications
 | Mass: 275 grams (9.7 ounces). |
 | Physical size: 148.7 x 84.7 x 28.9 mm
(5.85 x 3.33 x 1.13 inches). |
 | Screens: Two separate 3-inch
TFT LCD,
resolution of 256 x 192 pixels, dimensions of
62 x 46 mm and 77 mm diagonal, and a
dot pitch of 0.24 mm. Note that the gap
between the screens is approximately 21 mm,
equivalent to about 92 "hidden" lines. The
lowermost display of the Nintendo DS is overlaid
with a resistive
touchscreen, which registers pressure from one
point on the screen at a time, averaging multiple
points of contact if necessary. |
 | CPUs: Two
ARM processors, an ARM946E-S main CPU and
ARM7TDMI co-processor at clock speeds of 67
MHz and 33 MHz respectively. |
 | RAM: 4 MB of Mobile RAM |
 | Voltage: 1.65 volts required |
 | Storage: 256 KB of Serial Flash Memory
|
 | Wi-Fi: Built-in
802.11b Wireless Network Connection |
The system's 3D hardware performs transform and
lighting, texture-coordinate transformation, texture
mapping, alpha blending, anti-aliasing, cel shading
and z-buffering. However, it uses point (nearest
neighbour) texture filtering, leading to some titles
having a blocky appearance. The system is
theoretically capable of rendering about 120,000
triangles per second at 60 frames per second. Unlike
most 3D hardware, it has a set limit on the number
of triangles it can render as part of a single
scene; the maximum amount is about 6144 vertices, or
2048 triangles per frame. The 3D hardware is
designed to render to a single screen at a time, so
rendering 3D to both screens is difficult and
decreases performance significantly. The DS is
generally more limited by its polygon budget than by
its pixel fill rate. There are also 512 kilobytes of
texture memory per screen, and the maximum texture
size is 1024x1024 pixels.
The system has two 2D engines, one per screen.
These are similar to (but more powerful than) the
Game Boy Advance's single 2D engine. However the
cores are divided into the main core and sub core.
Only the main core is capable of vertex 3D
rendering. There is also 656 kilobytes of Video
memory.
The unit has compatibility with Wi-Fi IEEE
802.11b, but only supports the WEP security.
Nintendo has no plans to implement the stronger WPA
security at this time. The unit also supports a
special wireless format created by Nintendo and
secured using RSA security signing (used by the
wireless drawing and chatting program PictoChat for
the DS). Wi-Fi is used for accessing the Nintendo
Wi-Fi Connection, where users can use the internet
or compete with other users playing the same Wi-Fi
compatible game.
Media specifications
Nintendo DS games are on small, thin "game
cards", as opposed to the larger cartridges used by
the Game Boy line and other previous Nintendo
systems
Games use a proprietary solid state ROM "game
card" format resembling the memory cards used in
other portable electronic devices such as digital
cameras. It currently supports cards up to 2 gigabit
(2048 Mb or 256 MB) in size. The cards always have a
small amount of flash memory or an EEPROM to save
user data, for example progress in a game or high
scores. The game cards are 33.0 × 35.0 × 3.8 mm
(approximately half the width and half as thick as
Game Boy Advance cartridges) and weigh around 3.5 g
(1/8 ounces).
Based on a blog on IGN by the developer of
MechAssault: Phantom War, larger (such as 128 MB)
cards have a slower data transfer rate than the more
common smaller (such as 64 MB) cards. However the
specific rates were not mentioned.
The system's code-name was Nitro, which is where
the letters NTR in the serial number written on the
back of game cards and the system itself come from.
NTR-XXX indicates the model numbers found on the
original style Nintendo DS and its accessories.
Firmware
Nintendo's own custom
firmware boots the system. A health and safety
warning is displayed first, which is bypassed by
pressing any button or the touchscreen. The main
menu presents the player with four main options to
select: play a DS game, use PictoChat, initiate DS
Download Play, or play a Game Boy Advance Game.
The firmware also features an alarm clock,
several options for customization (such as boot
priority for when games are inserted and GBA screen
preference), and the ability to input user
information (such as name, birthday, favourite
colour,
etc.)
Battery life
The Nintendo DS contains a rechargeable
lithium-ion battery. On a full four-hour charge,
the battery life can last about 10 hours.
Battery life is affected by multiple factors
including speaker volume, use of one or both
screens, back lighting, and use of wireless
connectivity. The biggest effect on battery life is
caused by using the backlight, which can be turned
off in the main menu screen, or on selected games
(such as
Super Mario 64 DS).
The battery is designed to be removed only when
it expires and should be replaced. It is removable
with the use of a Phillips-head screwdriver.
Removing the battery will cause the Nintendo DS to
prompt the user to re-enter all of the unit's
settings (user's birthday, user's name, etc.), but
it will not affect saved data on Nintendo DS game
cards or
Game Boy Advance game packs.
To sustain battery life in the midst of a game,
users can close the Nintendo DS system, which will
then put the DS in sleep mode that also pauses the
game that is being played. A system in sleep mode
can run for several hundred hours without completely
draining the battery. However, closing the shell
while playing a Game Boy Advance game will not put
the Nintendo DS into sleep mode; the game will
continue to run normally including the back light.
Certain DS games (such as
Animal Crossing: Wild World) also will not
pause but the backlight, screens, and speakers will
turn off. When saving the game in
Pokémon Diamond and Pearl and
Zoo Tycoon DS, the DS will not go into sleep
mode.
Replacement batteries are available from select
electronic stores and Nintendo's website.
Features
Nintendo Wi-Fi
Connection
The Nintendo Wi-Fi Connection is a free online
game service run by Nintendo. Players with a
compatible Nintendo DS or Wii game can connect to
the service via a Wi-Fi network. The service was
launched in North America on November 14, 2005 with
the release of Mario Kart DS and Tony Hawk’s
American Sk8land.
A web browser, the Nintendo DS Browser, was later
released to allow for web surfing on the handheld.
Download Play
With select titles (such as Mario Kart DS, New
Super Mario Bros., and Meteos), it is possible for
users to play multiplayer games with other Nintendo
DS systems using only one game card. Players must
have their systems within wireless range (up to
100ft) of each other. Guest systems can download the
necessary data from host system by selecting the DS
Download Play option on the main menu.
Many stores that sell DS games have DS Download
Stations where users can download demos and videos
of DS and Wii games. However, due to memory
limitations the downloads are erased once the system
is powered off.
PictoChat
PictoChat allows users to communicate with other
Nintendo DS users within local wireless range. Users
can enter text (via a small on screen keyboard),
handwrite messages or draw pictures (via the stylus
and touchscreen). There are four chat rooms (A, B, C,
D) in which people can go and chat. Up to sixteen
people can connect in any one room.
Compatibility
The Nintendo DS is compatible with Game Boy
Advance (GBA) cartridges. The smaller Nintendo DS
game cards fit into Slot 1 on the top of the system,
while Game Boy Advance games fit into Slot 2 on the
bottom of the system. The Nintendo DS is not
compatible with games for the Game Boy Colour and the
original Game Boy, due to a slightly different form
factor and the absence of the Zilog Z80-like
processor used in these systems.
The handheld does not have a port for the Game
Boy Advance Link Cable, so multiplayer or Gamecube-Game
Boy Advance link-up modes are not available in Game
Boy Advance titles.
The Nintendo DS only uses one screen when playing
Game Boy Advance games. The user can configure the
system to use either the top or bottom screen by
default. The games are displayed within a black
border on the screen, due to the slightly different
screen resolution between the two systems (256 ×
192px (approx. .05 mega pixels) for the Nintendo DS,
and 240 × 160px (approx. .04 mega pixels) for the
Game Boy Advance).
Nintendo DS games inserted into Slot 1 are able
to detect the presence of specific Game Boy Advance
games in Slot 2. In many such games, extra content
can be unlocked or added by starting the Nintendo DS
game with the appropriate Game Boy Advance game
inserted. An example of this can be seen in Pokémon
Diamond and Pearl, which allows the user to send his
or her Pokémon from a Game Boy Advance Pokémon title
to the DS title.
Additionally, Slot 2 can be used to house
expansion packs, such as the Rumble Pak and the
Nintendo DS Memory Expansion Pak, which supplies
10MB of extra RAM for the Nintendo DS Browser.
Regional division
The Nintendo DS is region free in the sense that
any console will run a Nintendo DS game purchased
anywhere in the world; it is the same system
everywhere. However, the Chinese version games can
only be played on the Chinese iQue DS, whose larger
firmware chip contains the required Chinese
character glyph images. Nintendo DS of other regions
cannot play the Chinese games, while iQue DS can
play games of other regions. Also, as with Game Boy
games, some games that require both players to have
a Nintendo DS game card for multiplayer play will
not work together if the games are from different
regions (e.g. a Japanese Nintendo DS game may not
work with a North American Nintendo DS game, though
some titles, such as Mario Kart DS, are mutually
compatible). With the addition of the Nintendo Wi-Fi
Connection, certain games can be played over the
Internet with users of a different region game.
Some Wi-Fi enabled games (e.g. Mario Kart DS)
allow the selection of opponents by region. The
options are "Continent" and "Worldwide", as well as
two non-location specific settings. This allows the
player to limit competitors to only those opponents
based in the same geographical area. It is unknown
whether this is based on the region code of the
console in use, the region of the game card, or
geolocation of the IP address.
Accessories
Game Boy Advance game slot on Game Boy Advance
(above) and Nintendo DS (below).
Although the secondary port on the Nintendo DS
does accept and support Game Boy Advance cartridges
(but not Game Boy, and Game Boy Colour cartridges),
Nintendo has emphasized that its main intention for
its inclusion was to allow a wide variety of
accessories to be released for the system, the Game
Boy Advance compatibility titles being a logical
extension.
Nintendo announced at Eł 2005 that it would
launch "headset accessories" for voice over IP (VoIP)
enabled games. (This will plug into the VoIP plug
next to the ear phone jack, not the Game Boy Advance
slot.)
Rumble Pak
The Rumble Pak was the first official expansion
slot accessory. In the form of a Game Boy Advance
cartridge, the Rumble Pak vibrates to reflect the
action in compatible games, such as when the player
bumps into an obstacle or loses a life. It was
released in North America and Japan in 2005, as a
separate accessory and bundled with Metroid Prime
Pinball.
In Europe, the rumble pack is available with
purchasing the game Actionloop. However it is
possible to buy the rumble pack straight from
Nintendo.
Nintendo DS Headset
The Nintendo DS Headset is the official headset
for the Nintendo DS. It plugs into the headset port
(which is a combination of a standard 3.5 mm
headphone connector and a proprietary microphone
connector) on the bottom of the system. It features
one earphone and a microphone, and is compatible
with all games that use the internal microphone. It
was released in Japan on September 14, 2006. The
headset was released on April 22, 2007 in North
America, alongside Pokémon Diamond and Pearl, two of
the few games to have built in voice chat.
Opera Internet browser
On February 15, 2006, Nintendo announced a
version of the cross-platform web browser Opera for
the DS system. The browser can use one screen as an
overview, a zoomed portion of which appears on the
other screen, or both screens together to present a
single tall view of the page. The browser went on
sale in Japan and Europe in 2006, and in the U.S. on
June 4, 2007.
Nintendo Wi-Fi USB
Connector
This accessory plugs into a PC's USB port and
creates a wireless access point, allowing up to five
Nintendo DS units to access the Nintendo Wi-Fi
Connection service through the host computer's
Internet connection. The only operating system fully
supported by the Wi-Fi USB Connector's software is
Microsoft Windows XP, Windows Vista support is
currently limited to Europe.
Nintendo MP3 Player
The Nintendo MP3 Player (known as the Play-Yan in
Japan) was released on December 8, 2006 by Nintendo
of Europe at a retail price of €30. The add-on uses
removable Secure Digital cards to store both MP3
audio files and select format video files. The
Nintendo MP3 Player can be used on any device that
features support for Game Boy Advance cartridges,
and as such is limited in terms of its
user-interface and functionality. Therefore, it does
not support using both screens of the DS
simultaneously, nor its touchscreen capability. It
also means that the device cannot utilize the
enhanced power of the DS compared to its
predecessors, so video playback is not as robust as
it could otherwise be.
Slide controller
The "slide controller" comes packaged with the
game Slide Adventure: Mag Kid, which was
released on
August 2,
2007. The slide controller plugs into the GBA
game slot of the DS, and is placed below the DS, on
some surface. The DS can be moved around to control
a game, since the slide controller will pick up the
motions, just as when a player would click a button.
The official name for this peripheral is currently
unknown.
Hacking and homebrew
Since the release of the Nintendo DS, a great
deal of hacking has occurred involving the DS's
fully rewritable firmware, Wi-Fi connection, game
cards that allow SD storage, and software use.
Nintendo DS emulators are also in early stages of
development, and only few commercial games are
playable thus far. These hacking systems are easily
obtainable, the two main systems are Action Replay
by Codejunkies and Game Shark.
Marketing and sales
Life-to-date number of units sold (DS and
DS Lite combined)
| Date |
Japan |
Americas |
Other |
Worldwide |
| 31-12-2004 |
1.45 million |
1.36 million |
0.03 million |
2.84 million |
| 31-03-2005 |
2.12 million |
2.19 million |
0.95 million |
5.27 million |
| 30-09-2005 |
3.63 million |
2.87 million |
2.34 million |
8.83 million |
| 31-12-2005 |
5.70 million |
4.63 million |
4.10 million |
14.43 million |
| 31-03-2006 |
6.91 million |
5.11 million |
4.71 million |
16.73 million |
| 30-06-2006 |
9.24 million |
5.90 million |
6.13 million |
21.27 million |
| 30-09-2006 |
11.52 million |
7.51 million |
7.79 million |
26.82 million |
| 31-12-2006 |
14.43 million |
10.18 million |
11.00 million |
35.61 million |
| 31-03-2007 |
16.02 million |
11.74 million |
12.52 million |
40.29 million |
| 30-06-2007 |
18.11 million |
14.14 million |
15.03 million |
47.27 million |
The system's promotional slogans revolve around
the word "Touch" in almost all countries, with the
US slogan being "Touching is good." The Nintendo DS
is currently seen by many analysts to be in the same
market as Sony's PlayStation Portable, although
representatives from both companies have said that
each system targets a different audience. At the
time of its release in the United States, the
Nintendo DS retailed for US$149.99. The price
dropped to US$129.99 on August 21, 2005, one day
before the anticipated North American releases of
Nintendogs and Advance Wars: Dual Strike. At one
point, Time magazine awarded the DS with a Gadget of
the Week award.[43]
Eight official colours of the Nintendo DS were
available through standard retailers. Titanium
(silver and black) was available worldwide, Electric
Blue was exclusive to North and Latin America.
Graphite Black, Pure White, Turquoise Blue and Candy
Pink were available in Japan. Mystic Pink and Cosmic
Blue were available in Australia and New Zealand.
Japan's Candy Pink and Australia's Cosmic Blue were
also available in Europe and North America through a
Nintendogs bundle, although the colours are just
referred to as pink and blue. However, these colours
were only available for the original style Nintendo
DS; a different and more-limited set of colours have
been used for the Nintendo DS Lite.
On October 3, 2006 Nintendo announced a 20.5%
raise in net profit forecast partially attributed to
strong DS sales. The company also raised its
estimated DS sales forecast by 18%.
On July 25, 2007, Nintendo announced in its first
quarter financial report that it had increased DS
hardware shipments from 22 million to 26 million
Nintendo also raised its DS software sales
projection from 130 million units to 140 million.
As of September 26, 2007, the Nintendo DS has
sold 50 million units and is the fastest-selling
handheld game console of all time.
Special editions and
promotional packages
Many special editions and promotional packages
have been available for the Nintendo DS, starting
with the first Nintendo DS bundle of a Metroid Prime
Hunters demo version, which was included in the
first line-up of US shipments. Other adjustments
have been made to the DS / DS Lite including colour
and laser engravings made for promotional events.
For example, during the release of Mario Kart DS in
North America, a "Red Hot DS Bundle" was available,
which was a red coloured Nintendo DS, with the game
Mario Kart DS packaged along with it.
The first Nintendo DS Lite promotional package
was released in a very limited run as a promotional
item at the world premiere of Pirates of the
Caribbean: At World's End on May 23, 2007. This
package included a DS console with pirate graphics
on the case, and the game pack of the same name.
Also download info from kiosks located in
Disneyland. The first Nintendo DS Lite retail bundle
became available in North America on August 21,
2007; it included Brain Age 2: More Training in
Minutes a Day!, a DS Lite carrying case, and an
exclusive colour DS Lite. The DS Lite has a crimson
top outer casing, and the rest of the DS is matte
black.
Nintendo DS Lite
The Nintendo DS Lite
The Nintendo DS Lite is a slimmer, more
lightweight redesign of the original Nintendo DS
model. It was made aesthetically sleeker to
complement Nintendo's Wii and to appeal to broader
commercial audiences. It was announced on January 26,
2006, more than a month before its first territorial
launch in Japan on March 2, 2006.
The features and capabilities are the same as the
original style DS, but the DS Lite has four levels
of brightness. However, the four levels do not
include a level where the backlight is off, thus
making the system more vulnerable to glare. The
sound seems to be fuller and richer, yet the battery
life is longer. Unlike the casing of the original
style DS, the DS Lite has a shiny glossy
semi-transparent outside casing that resembles the
popular iPod and Apple MacBook. The LED battery and
charging light indicators have been moved to the
upper right-hand corner of the unit, making it
viewable regardless of whether the system is open or
closed. The "start" and "select" buttons have been
moved to the lower right-hand side of the
touchscreen, the microphone has been moved to the
direct centre of the opened device, and the A, B, X,
Y, and D-Pad seem to have been designed to match the
Wii and Game Boy Micro. Another improvement is the
longer and thicker stylus, significantly reducing
the amount of hand cramps as its users use it
extensively throughout game play. Along with the
other advancements, the Game Boy port of the DS Lite
is shorter than the original style DS's port. When
inserted, the Game Boy Advance cartridge protrudes
out approximately 1cm from under the unit. Also, the
charger connector is smaller, so a different charger
must be used.
Software development
Nintendo only accepts official companies with a
game development team, and sufficient experience in
certain areas for their official developer support
program. Additional information is available from
the Nintendo Software Development Support Group.
An alternative method is to use publicly
available knowledge from sites such as NDSTech,[49]
and to use the tools available to create one's own
programs. There are two development routes. One
requires a method for running Nintendo DS programs
from the Game Boy Advance port. There are five
methods for this option available: PassMe, PassMe2,
WiFiMe, FlashMe, and NoPass. The second option is
using second-generation flashcarts, which are simply
either writable DS game cards or DS game cards with
Micro-SD slots.
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